Goods are a type of item that can be purchased at villages and cities, or found as loot from caravans, bandit camps and raiding villages. Goods serve several roles including: tradefood and production.


Goods cannot be directly used, although food is consumed automatically, but you can buy them and sell them at other towns or villages for a profit, or if you own a Productive Enterprise, you can give your master craftsman raw materials instead of having him buy them from the market (although he will usually be able to get them for a good price). Likewise, you can tell your master craftsman to hold onto the goods the enterprise produces so that you can trade them yourself for higher profit.


All goods have a weight and are typically quite heavy, which can slow down your Party Speed. It is worth taking along some extra horses to serve as pack mules to maintain your overland speed if you want to trade and still hunt down bandits, or outrun them, during your trips between towns.


The prices of goods are highly variable, and based upon an abstract model of Supply and Demand, which is covered in the trade page. All goods have a True Price, this is the game-assigned value of each good. This is rarely ever what the actual price of the goods will be, buy/sale price is modified based upon the local abundance or scarcity of that product. You can purchase goods where they are abundant and cheap, and sell where they are scarce and valuable to earn a profit. If you wish to engage in trade, only purchase goods when they are notably less than the True Value listed unless you are sure that there is a town where the scarcity of the good will drive up the value even further. What affect a price of selling/buying an item:

  • Base value of the item
  • Trade skill of your party
  • Prosperity of the city/village
  • Relations with the city/village
  • How many of that item they have already. The fewer they have, they'll sell and buy it for a greater value, if they have plenty of an item, they'll sell and buy it for less.

Type of Goods

Many goods are not used directly by towns or villages, and are used only as a raw material for the creation of another type of good. Finished products, meanwhile, consume those raw materials in their creation, and part of trade is based around moving supplies of raw materials to the places where they are turned into finished products. Most food items are already a "finished product" as soon as they are created. Grain is unique it can be made into two finished products, and velvet is unique in that it requires two different raw materials. The player can also own a Productive Enterprise which allows the player to convert a small amount of those raw materials into finished products in their cities, as well.


While all food can be eaten, some, like grain, can be used as raw ingredients to make other items by craftsmen at a Productive Enterprise. To see these, go to Food.

Household Goods

Household goods include foodoilspiceale and wine. You should maintain a supply of these goods in your court if you own a fief, so they can be used in feasts to raise relations to other lords.

Trade Goods

Some goods have no use except in trade, and are just Trade Goods.


These items can't be found in merchants. They are obtained through looting high-tier units, hidden chests, city chests... They can be sold for 1000-2250 (they all have the same value). The denars obtained depend on your trade skill. However, these items have each a special feature attached to it, to check it, go to these items' pages.


These items were designed to allow the player to store Denars in a chest to avoid a big deal of them being stolen when defeated. They are not though to be directly sold in a merchant, but traded with the Guildmaster. To learn more about these items, check Diamonds.


Very rare and valuable items that offer exclusive stuff to the player. The Qualis Gem has plenty of different uses to be spent on, the Baggage Train offers for 1 single slot of space, a huge amount of food (250) with the biggest morale boost to the party (+60). Finally, Noldor Trophy is like a currency in Elacrai, only obtainable through winning the city's tournament, and can be exchanged for items there.

Goods Table

The following is a list of household and trade goods, for a complete list of foods, see the food page.

Name True Value Quantity (Food) Weight Type Made from...
Ale 120 50 30 House Grain
Dyes 200 10 Trade
Flax Bundle 150 40 Trade
Furs 390 40 Trade
Hides 120 40 Trade
Iron 260 60 Trade
Leatherwork 220 40 Trade Hides
Linen 250 40 Trade Flax Bundle
Oil 450 50 50 House Olives
Pottery 100 50 Trade
Raw Silk 600 30 Trade
Salt 250 50 House
Spice 880 50 40 House
Tools 410 50 Trade Iron
Velvet 1020 40 Trade Dyes, Raw Silk
Wine 220 50 30 House Grapes
Wool 130 40 Trade
Wool Cloth 250 40 Trade Wool
Noldor Trade Goods 5000 50 Special
Various Loot 5000 50 Special
Gold Bar 5000 50 Special
Small Pouch of Diamonds 2000 0.25 Storage
Medium Pouch of Diamonds 10000 0.5 Storage
Large Pouch of Diamonds 20000 1 Storage
Noldor Trophy 3000 1 Unique
Baggage Train 0 250 36 Unique
Qualis Gem 30000 1 Unique


  • Some trading goods may be requested by nobles of a realm to improve relations. (collect velvet and furs to make a robe for a noble whom you have bad relations with)
  • Some village elder or guild master quests will require the player to either purchase/find goods (e.g. grain for a village) and deliver them to the village or to carry some goods (e.g. wine) to a tavern in another city.
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