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Honor acts like karma in Pendor; virtuous deeds increase your honor whilst unethical deeds decrease it, resulting in correspondingly positive or negative consequences.

Your character's honor starts at 0 (even though some starting choices will make the player start with up to 13 honor).

Honor affects your interactions with other lords and causes certain events. A high honor can increase the likelihood of a mercenary accepting an offer, or of you being elected as marshal. Some lords will like you for having positive honor; every 10 points in honor will increase your relation score by 1. Low honor can result in a bounty being placed on your head or in war being declared on your faction.

Honor is useful up to 350 to lower the prestige needed to make soldiers become knights and sergeants of Knighthood orders. To see how honor affects prestige costs, check here.

One achievement fully relies on honor; Chevalier of Pendor. It's achieved when the player reaches 500 honor and it rewards the player with 1 extra charisma.

Unlike Controversy, honor will not change due to the passing of time.

Gaining Honor

From Native
Action Result
Decline reward for defeating bandits after training peasants 1
Defeat bandits at village during infestation 1
Accept reward after dueling for a lady 1
Accepting blame during "intrigue against a lord" quest 1
Allow prisoner lord to go free after battle (rescue from prison or from another lord's party) 2
Refuse reward after dueling for a lady 2
Rejecting quest to incriminate a lord 2
Allow defeated lord to go free after battle 1
Failing to incriminate a lord 3
Refusing to sacrifice to incriminate a lord 3
Refuse reward for killing a fugitive 3
Refuse reward after persuading lords to make peace 3

Prophesy of Pendor
Action Result
Letting refugees settle in your village/town during a Heartbeat Quest 1
Successfully complete a rival quest for a KO 1
Releasing a Noldor Maiden Ranger, a Noldor Noble or a Noldor Twilight Knight 1
Freeing a Lady in waiting (first option) 1
Hold tournament (small) 1
Hold tournament (medium) 2
Hold tournament (large) 3
Telling an Unique Spawn to never come back again 3

Successfully assaulted Snake Cult Stronghold

Finished a tournament quest for your knighthood order

3

3-4

(More to add, please tell in comments or add them yourself if you know more! Thanks)

Losing Honor

From Native
Action Result
Reject ransom for imprisoned lord 1
Confirm ransom demand for captured lady 2
Deflecting blame during "intrigue against a lord" quest 2
Attacking a faction without provocation while being a faction leader 3
Cause provocation to start a war 5
Failing while dueling for a lady 5
Breaking a truce while being a faction leader 5
Failing to join a faction during join faction quest 5
Giving up on a claimant's rebellion after accepting it 5
Incriminate a lord 10
Abandon the cause of a claimant 20

Prophesy of Pendor
Action Result
Murder any Unique Spawn 5
Leaving the Order you joined 12
Attacking Militia (even if at war) 1
Forcing peasants to give you supplies or cattle 1
Decline attending a Heartbeat Quest 1
Ask for a ransom for a Lady in waiting 1
Change Kingdom Culture 20
Retreating from a Siege battle 2

(More to add, please tell in comments or add them yourself if you know more! Thanks)

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