All vassals have different values and personalities, ranging from peaceful inland patrol to restless warmongers. Senior vassals (the ones who already have children) have consistent personalities between games, while the younger vassals' personalities are randomly assigned at the start of every new game.

For more on which lords have good personalities and should be acquired as later vassals, see here.

Regarding Release

If defeated in battle by the player, some lords take being released as honorable act. Others, however, will take it as an offense, stating that "You would rather see me free and humiliated than in chains." You gain relationship bonuses after you release them, and you get your chance to beg them to let you go in the next battle (with a big cost of relationship points). However as mentioned before, some take being released as dishonorable, resulting in a relationship penalty on your next meeting.

The best way to find out who hates being released is by releasing every caught lord and keeping track. Also, when capturing a lord, he will make a certain statement such as "grant me the honors of war" or "I yield, call off your dogs". Usually when this remark is "honorable" they will like being released. When they offend you they are likely to hate you for it.

Regarding war

Some lords hate wars. They stick themselves inside the kingdom, battle with bandits, and do nothing else. If that lord becomes marshall of the kingdom, the campaigns will often be touch-and-go without any progress every time. With aggressive lords, it's the exact opposite. Lords do tend to support their friends, if a lord has many friends within his faction, then his friends will attempt to help defend his fiefs, whereas if a lord is hated, they will not defend him by their own choice.

Regarding foreigners

The player is always of foreign birth, and this attracts hate from some xenophobic lords. If you try to marry a lady, some lords will say you're foreigner and have no rights to do so. The result is nearly -10 relationship penalty.

In depth info and numbers

Category Honorable Martial Circumstantial Dishonorable
Personalities Upstanding Martial Cunning Sadistic
Good-Natured Pitiless Bad-tempered
Relations Increase with honor Yes No No No
After releasing (war)1 +1 +5 0 -15
After releasing (peace)1 +2 +2 +2 -15
Treason Extremely Unlikely Unlikely Somewhat Likely Likely
Awarding Fief4 Unconcerned Little Concern2 Concerned3 Selfish

1Relationship points awarded when meeting the lord again after releasing them. You will always get an initial +2 relationship for releasing them, or -5 for taking them prisoner.

2Martial lords do not care if you give another lord a fief when they have 3 fiefs themselves. If they have less, they will be pissed each time you give a fief to another vassal. Your relation with them drops over time automatically when they have no fiefs and it stops when they have at least 1 fief.

3Cunning lords do not care if you give another lord a fief when they have 3 fiefs themselves. If they have less, they will be pissed each time you give a fief to another vassal. Your relation with them drops over time automatically when they have no fiefs and it stops when they have at least 1 fief.

4No matter which personality it is, they always be annoyed if you grant a fief to a lord they are in odds with. Note: Frederick of Mettenheim will display selfish characteristics when made a lord. His trait is officially "Mercantile" however the -1 relations every time a different lord is given a fief shares the traits with dishonorable/sadistic. For these purposes mercantile can be considered another sadistic/bad tempered lord.

Note: Lords with good personalities are more valuable, but they're also harder to get as your vassals. They will be the ones who will most often follow the marshal, defend their kingdom and help other lords. Bad reputation lords will constantly be deteriorating relations with the other lords in the kingdom, causing the chance of them deserting or being exiled to increase. Opposite happens with a good personality lord, the more he remains in a kingdom the stronger link he will have towards it.

Note: bad-tempered lords will start with -3 relations with everyone, including the player. Their max relation with the player is 97 as well

Note: good-natured and upstanding vassals relation with you will be affected by honor. For every 10 honor change, you will gain/lose a relation point with them, meaning that if you gathered 200 honor, you will have 20 relation points with all upstanding and good natured lords, even if you never met them. Same goes for negative honor, they will dislike you more the more dishonorable you become.

Note: good-natured and upstanding personalities will not drop relation with the player if the player is able to raise his relation with them to 100 at some point.

Note: another important factor is families. Lords within the same family will:

  • Not try to denounce, indict, or attack each other.
  • Ask player for help when one of them is captured.
  • Pressure or support romance of player and a lady, if the lady is member of that family.
  • Try to denounce other families aggressively.
  • Note: Monarchs in Prophesy of Pendor don't have any family, not even a wife. They don't have personality neither, but they behave in a similar manner to a Martial lord

Finding out a lord's personality

There are many ways of knowing which personality a lord has depending on what he says when speaking. If you forget which personality a lord has, you can also click on their conversation portrait to open their character notes page.

Personality First talk as a commoner (less than 1000 renown) First talk as a known character (at least 1000 renown) First talk as a noble (less than 1000 renown)
Upstanding Peace to you, and always remember to temper your valor with mercy, your courage with honour. I know your name. They say you are a most valiant warrior. I can only hope that your honour and mercy matches your valor. I see that you carry a nobleman's banner, but I do not recognize the device. No doubt you have come to Pendor in search of wealth and glory. If this indeed is the case, then I only ask that you show mercy to those poor souls caught in the path of war.
Good-natured Well, you look like a good enough sort. I've heard of you! It's very good to finally make your acquaintance. I see that you carry a nobleman's banner, but I do not recognize the device. Please forgive my ignorance! It is good to make your acquaintance.
Martial Perhaps you are not of gentle birth, but even a commoner, be he/she of sufficient valor, may make something of himself/herself some day. Your fame runs before you! Perhaps we shall test each other's valor in a tournament, or on the battlefield! I see that you carry a nobleman's banner, but I do not recognize the device. No matter -- a brave {reg63?man's:warrior's} home is all the world, or so they say!
Cunning Well... I have not heard of you, but you have the look of a man/woman who might make something of himself/herself, some day. Ah, yes. At last we meet. You sound like a good man/woman to know. Let us speak together, from time to time. I see that you carry a nobleman's banner, but I do not recognize the device. Still, it is always worthwhile to make the acquaintance of men/women who may one day prove themselves to be great warriors.
Pitiless You have the look of a mercenary, another vulture come to grow fat on the misery of this land. I know your name. It strikes fear in men's hearts. That is good. Perhaps we should speak together, some time. I see that you carry a nobleman's banner, but I do not recognize the device. Another vulture come to grow fat on the leftovers of war, no doubt!
Sadistic Normally I cut the throats of impudent commoners who barge into my presence uninvited, but I am in a good mood today. I know your name -- and from what I hear, I'll warrant that many a grieving widow knows too. But that is no concern of mine. I see that you carry a nobleman's banner, but I do not recognize the device. Perhaps you are the bastard son/daughter of a puffed-up cattle thief? Or perhaps you stole it?
Bad-tempered Speak quickly, if you have anything to say, for I have no time to be bandying words with common soldiers of fortune. I've heard of you. Well, I'm not one for bandying words, so if you have anything to say, out with it. I don't recognize the device on your banner. No doubt another foreigner come to our lands, as if we didn't have so many here already.
Personality Philosophy Capture
Upstanding Kingship and lordship have been instituted to keep the peace and prevent the war of all against all, yet that must not blind us to the possibility of injustice. I yield! Do yourself credit, and grant me the honors of war, as befitting my rank!
Good-Natured Well, you should keep faith with your promises, and not do injustice to others. Sometimes it's hard to balance those. Stick with people you trust, I think, and it's hard to go far wrong. Congratulations on your victory, {Sir/Madam}. Accept my sword, I yield to you.
Martial My sword is at the disposal of my rightful liege, so long as he upholds his duty to me. I yield! I yield! Stop! I yield
Cunning Well, it's a harsh world, and it is our lot to face harsh choices. Sometimes one must serve a tyrant to keep the peace, but sometimes a bit of rebellion keeps the kings honest. Circumstance is all. Hold! Stop! I yield to you!
Pitiless Men will always try to cheat others of their rightful due. In this faithless world, each must remain vigilant of his own rights. I yield! You have won. Cursed be the damnable day!
Sadistic My philosophy is simple: it is better to be the wolf than the lamb I give up! I give up! Call off your dogs! I yield!
Bad-tempered Bah. They're all a bunch of bastards. I try to make sure that the ones who wrong me learn to regret it. Enough of this! You win today! Ach, the shame of it!
Community content is available under CC-BY-SA unless otherwise noted.