FANDOM


Introduction Edit

One-handed weapons are usually fast, light, and can be used with a shield. They have a shorter reach and don't deal as much damage as Two-Handed weapons or Polearms, but can often be used in much tighter spaces.

Some swords are 1 handed/2 handed, meaning they can be used with a shield or on their own as a 2-hander. This makes them very versatile and able to fill a number of combat roles. However, if used as 1-handed they may receive a damage and attack speed penalty while on horseback:

Explanation below (it's different than in Native):

  • Using 1H/2H as 2H
    • on foot: damage untouched, attack speed untouched
    • on horseback: damage -15%, attack speed -25%
  • Using 1H/2H as 1H
    • on foot: damage -15%, attack speed -15%
    • on horseback: damage -15%, attack speed -15% 

The below chart shows both the original values as well as the penalized ones for two-handed/one-handed weapons.

Stats Edit

  • Name: The name of the weapon.
  • Base Price: Is a illustrative price. It will be available in the marketplace for a higher price than this and sold for lower than this.
    • The buying and selling price is influenced by the city and the trade skill, as well as the modifiers.
  • Weight: Affects your overall encumbrance (the speed at which you travel). It also increases the delay after parrying or blocking before another attack can be made with the weapon. The collision of a high weight weapon while blocking, low weight weapon results in a short stun period where the defender cannot switch out of the block to counter. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
    • Cutting (c): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • Pierce (p): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • Blunt (b): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target.
  • Requires strength: The level of strength the player/companion needs to be able to equip the weapon.

List of One-Handed weapons Edit

PoP V3.7063
Name
(Item ID)
 
Base
Price
 
Weight
 
Swing
 
Thrust
 
Speed
rating
 
Weapon
reach
 
STR
(req)
 
Other
 
Arming Sword
Itm sword medieval c

(itm_sword_medieval_c)

302 1.50 29c 24p 92 95 7 -
Axe
Mesh axe crusader a

(itm_arena_axe)

130 1.50 24b 100 69 0 Bonus against shields
Barclay Noble Sword
Mesh talhoffer

(itm_barclay_sword)

505 1.50 31c 30p 101 116 10 -
Bastard Sword
Itm bastard sword a

(itm_bastard_sword_a)

305 2.00 35c / 30c 26p / 22p 98 / 83 101 10 2H/1H
Black Sword
Mesh darksword4rusty

(itm_ebony_knight_sword_rusty)

1 1.50 45c - 90 103 30 Not obtainable normally
Butchering Knife
Mesh khyber knife new

(itm_butchering_knife)

60 0.75 24c 17p 108 60 0 Can't block
Cavalry Club
Mesh pa pop mace 05

(itm_cavalry_club)

165 3.5 24b 85 95 10
Cavalry Mace
Mesh pa pop mace 04

(itm_cavalry_mace)

407 4.0 27b 85 100 12
Claymore
Itm pop claymore

(itm_pop_claymore)

715 2.25 39c / 33c 24p/ 20p 99 / 84 128 10 2H/1H
Cleaver
Mesh cleaver new

(itm_cleaver)

22 1.50 24c 103 35 0 Can't block
Club
Mesh club

(itm_tutorial_club)

0 2.50 11b 95 95 0 -
Club
Mesh club

(itm_club)

70 2.50 20b 98 70 0 -
Club with Spike
Itm club with spike head

(itm_club_with_spike_head)

94 3.50 26b / 22b 25p / 21p 103 / 88 70 9 2H/1H
Common Iron Sword
Itm sword viking 1

(itm_sword_viking_1)

171 1.50 28c 20p 90 96 6 -
Cross Hilt Noble Sword
Mesh cross-sword

(itm_crosshilt_sword)

407 1.25 28c 24p 113 103 12 -
Cudgel
Mesh club

(itm_cudgel)

29 2.50 13b 99 70 0 -
Dagger
Itm tutorial dagger

(itm_tutorial_dagger)

3 1.50 16b 10b 103 40 0 -
Dagger
Mesh dagger b

(itm_dagger)

41 0.75 22c 19p 109 47 0 Can't block
Desert Arming Sword
Itm arabian sword b

(itm_arabian_sword_b)

210 1.50 28c 19p 99 97 0 -
Desert Cavalry Sword
Itm sarranid cavalry sword

(itm_sarranid_cavalry_sword)

310 1.50 28c 19p 98 105 0 -
Desert Guard Sword
Itm arabian sword d

(itm_arabian_sword_d)

420 1.50 30c 20p 99 97 0 -
Desert Sword
Itm arabian sword a

(itm_arabian_sword_a)

100 1.50 26c 19p 99 97 0 -
Doom Mace
Mesh doomguidemace3

(itm_doom_mace)

2011 3.50 30b 90 104 16 -
Dragon's Tooth
Itm pop gregory sword

(itm_pop_gregory_sword)

10570 3.25 47c / 40c 39p / 33p 120 / 102 130 25 2H/1H
Dragonspine Axe
Mesh moghol axe

(itm_dragonspine_axe)

203 4.00 44c - 101 68 18 Bonus against shields
D'Shar Sabre
Mesh rhodocksword

(itm_dshar_sabre)

314 1.75 33c 95 110 9 -
D'Shar Scimitar
Mesh sabre2

(itm_dshar_scimitar)

379 1.25 34c 103 103 14 -
D'Shar Short Sabre
Mesh sabre1

(itm_dshar_short_sabre)

195 1.25 30c 105 88 10 -
Ebony Arming Sword
Mesh darksword1

(itm_ebony_arming_sword)

1311 2.00 40c 28p 110 104 16 -
Ebony Bastard Sword
Itm pop ebony bastard sword

(itm_pop_ebony_bastard_sword)

3871 2.75 45c / 38c 30p / 26p 108 / 92 111 16 2H/1H
Ebony Dueling Sword
Mesh darksword2

(itm_ebony_duel_sword)

1211 1.75 38c 30p 113 95 16 -
Ebony Knight Sword
Mesh darksword4

(itm_ebony_knight_sword)

1713 2.00 41c 29p 115 103 18 -
Ebony Long Sword
Mesh darkbastardsword1

(itm_ebony_long_sword)

1611 2.50 42c 28p 107 110 16 -
Ebony Noble Sword
Mesh darksword3

(itm_ebony_noble_sword)

1511 1.75 40c 28p 111 102 16 -
Emerald Rune Axe
Mesh realbattleaxe fourth

(itm_emerald_rune_axe)

19910 4.00 52c 100 107 15 Bonus against shields
Emerald Rune Sword
Mesh rrr laird steel fourth

(itm_emerald_rune_sword)

19390 1.50 52c 34p 105 115 15 -
Empire Broadsword
Mesh talon

(itm_empire_broadsword)

395 1.50 33c 18p 100 110 10 -
Eventide Sword
Mesh luciendar23

(itm_eventide_longsword)

407 1.50 34c 24p 98 103 12 -
Falchion
Mesh falchion new

(itm_falchion)

73 2.50 30c 96 73 8 -
Fierdsvain Curved War Axe
Mesh pa axe 06

(itm_fierd_war_axe_new)

504 2.5 37c 100 105 9 Bonus against Shields
Fierdsvain Leaf Sword
Mesh celtic3

(itm_fierd_leaf_sword)

243 1.75 30c 19p 100 103 8 -
Fierdsvain Long Sword
Mesh celticlongsword3

(itm_fierd_long_sword)

294 1.50 30c 24p 101 108 9 -
Fierdsvain War Axe
Mesh axe crusader c pop

(itm_fierd_war_axe)

414 2.50 36c 100 105 9 Bonus against shields
Fighting Axe
Mesh fighting ax

(itm_fighting_axe)

104 2.50 31c 92 91 9 Bonus against shields
Fighting Pick
Mesh fighting pick new

(itm_fighting_pick)

90 1.00 22p 98 70 0 -
Flame Bladed Sword
Itm pop flame sword

(itm_pop_flame_sword)

377 2.00 39c / 33c 18p / 15p 93 / 79 124 12 2H/1H
Foreign Sabre
Itm strange sword

(itm_strange_sword)

374 2.00 37c / 31c 18p / 15p 108 / 92 105 9 2H/1H
Foreign Short Sabre
Mesh wakizashi

(itm_strange_short_sword)

150 1.25 30c 20p 108 65 0 -
Hammer
Mesh iron hammer new

(itm_hammer)

90 2.00 24b 100 55 0 -
Hand Axe
Mesh hatchet

(itm_hand_axe)

22 2.00 27c 95 48 7 Bonus against shields
Hatchet
Mesh hatchet

(itm_hatchet)

20 2.00 23c 97 48 0 Bonus against shields
Havathang
Itm pop havathang

(itm_pop_havathang)

11016 3.00 50c / 43c 40p / 34p 120 / 102 117 21 2H/1H
Heavy D'Shar Sabre
Mesh rhodockswordb

(itm_heavy_dshar_sabre)

267 2.25 35c - 83 125 12 -
Heavy Iron Sword
Itm sword viking 2

(itm_sword_viking_2)

192 1.50 30c 21p 87 95 7 -
Heavy Sabre
Itm sword khergit 4

(itm_sword_khergit_4)

233 1.75 36c 85 88 8 -
Heavy Throwing Axe
Itm heavy throwing axes melee

(itm_heavy_throwing_axes_melee)

624 1.00 37c 97 53 4 Bonus against shields
Hidden Dagger
Mesh falshion 1

(itm_hidden_dagger)

60 1.00 24c 24p 115 53 4 Bonus against shields
Infantry Mace
Mesh mace b

(itm_mace_4)

110 2.50 26b 98 60 0 -
Iron Battle Axe
Mesh one handed battle axe g

(itm_sarranid_axe_a)

114 1.75 35c 97 71 9 Bonus against shields
Iron Mace
Mesh mace small d

(itm_sarranid_mace_1)

120 2.00 22b 99 73 0 -
Iron Short Sword
Itm sword viking 2 small

(itm_sword_viking_2_small)

181 1.25 28c 21p 103 81 6 -
Iron Sword
Mesh sword rusty a

(itm_sword_medieval_b)

180 1.50 28c 23p 99 97 0 -
Iron War Axe
Mesh one handed battle axe h

(itm_sarranid_axe_b)

154 1.75 38c 97 71 9 Bonus against shields
Jatu Heavy Sabre
Mesh saber23

(itm_jatu_hsabre)

255 1.75 35c 97 97 10 -
Jatu Sabre
Mesh saber13

(itm_jatu_sabre)

185 1.75 31c 98 96 10 -
Knife
Mesh peasant knife new

(itm_knife)

30 0.50 21c 13p 110 40 0 Can't block
Knight's War Axe
Mesh realknightaxe

(itm_knight_war_axe)

280 2.50 37c 27p 110 75 15 Bonus against shields
Light Throwing Axe
Itm light throwing axes melee

(itm_light_throwing_axes_melee)

362 1.00 28c 99 53 2 Bonus against shields
Long Steel Sword
Itm sword medieval d long

(itm_sword_medieval_d_long)

453 1.50 33c 28p 94 105 8 -
Mace
Mesh mace a

(itm_mace_2)

150 2.50 24b 98 75 0 -
Melitine Sabre
Mesh melitine sword 3

(itm_melitine_sabre)

265 1.50 32c 101 98 10 -
Metal Spiked Mace
Mesh spikemace3

(itm_spiked_mace)

130 3.50 23p - 90 98 0 -
Military Cleaver
Mesh military cleaver c

(itm_military_cleaver_c)

245 1.50 35c 96 95 10 -
Military Hammer
Mesh military hammer

(itm_military_hammer)

235 2.00 31b 95 70 10 -
Military Pick
Mesh steel pick new

(itm_military_pick)

245 1.50 32p 97 70 10 -
Military Sickle
Mesh military sickle a

(itm_military_sickle_a)

174 1.00 26p 100 75 9 -
Morningstar
Itm morningstar

(itm_morningstar)

428 4.50 38p / 32p 95 / 81 85 13 Unbalanced,
Can crush blocks,
2H/1H
Noldor Longsword
Mesh rangersword

(itm_noldor_longsword)

2010 1.75 37c 27p 120 110 15 -
Noldor Runesword
Mesh vikingswordf

(itm_noldor_runesword)

3813 1.25 39c 28p 125 98 18 -
Noldor Warsword
Itm pop noldor bastard

(itm_pop_noldor_bastard)

2921 3.0 42c / 36c 30p / 26p 103 / 88 130 16 2H/1H
Nomad Sabre
Itm sword khergit 1

(itm_sword_khergit_1)

120 1.25 29c 100 86 0 -
One Handed Axe
Mesh one handed battle axe a

(itm_one_handed_battle_axe_a)

74 1.50 34c 97 60 9 Bonus against shields
One Handed Battle Axe
Mesh one handed battle axe b

(itm_one_handed_battle_axe_b)

64 1.75 36c 96 50 9 Bonus against shields
One Handed Veteran Axe
Mesh one handed battle axe c

(itm_one_handed_battle_axe_c)

95 2.00 38c 95 60 10 Bonus against shields
One Handed War Axe
Mesh one handed war axe b

(itm_one_handed_war_axe_b)

84 1.50 34c 98 63 9 Bonus against shields
Orator Baccus Sword
Mesh rhobaccus3

(itm_marius_sword)

10000 1.25 42c 36p 120 125 25 -
Phoenix Broadsword
Mesh roman gladius 2

(itm_phoenix_broadsword)

657 2.00 31c 29p 95 118 12 -
Phoenix Longsword
Mesh ashenborn sword 2

(itm_phoenix_sword)

810 1.50 33c 18p 100 126 15 -
Pickaxe
Mesh fighting pick new

(itm_pickaxe)

50 3.00 19p 99 70 0 -
Practice Axe
Mesh hatchet

(itm_practice_axe)

24 2.00 20b 95 48 0 Bonus against shields
Practice Dagger
Mesh practice dagger

(itm_practice_dagger)

2 0.50 16b 14b 110 47 0 Can't block
Practice Sword
Mesh practice sword

(itm_practice_sword)

3 1.50 16b 10b 103 101 0 -
Raiders Scimitar
Itm scimitar b

(itm_scimitar_b)

294 1.50 33c 100 105 9 -
Ravenstern Battle Axe
Mesh realaxea

(itm_rav_battle_axe)

87 4.00 35c 20p 95 73 12 Bonus against shields
Ravenstern Longsword
Mesh munich

(itm_rav_longsword)

424 1.75 29c 27p 102 116 9 -
Ravenstern Sword
Mesh dragoncrusade3

(itm_rav_sword)

183 1.50 30c 21p 98 96 8 -
Ring of Keys
Itm keys

(itm_keys)

240 5.00 29c 98 53 0 Bonus against shields
Ruby Rune Axe
Mesh realbattleaxe third

(itm_ruby_rune_axe)

19913 4.50 45p 92 98 18 Bonus against shields
Ruby Rune Sword
Mesh rrr laird steel third

(itm_ruby_rune_sword)

19393 1.75 45p 32p 95 105 18 -
Runed Bastard Sword
Itm pop runed bastard

(itm_pop_runed_bastard)

6513 3.0 43c / 37c 35p / 30p 110 / 94 125 18 2H/1H
Sabre
Itm sword khergit 3

(itm_sword_khergit_3)

190 1.50 30c 102 91 0 -
Sapphire Rune Axe
Mesh realbattleaxe second

(itm_saphire_rune_axe)

19910 3.50 45c 130 102 15 Bonus against shields
Sapphire Rune Sword
Mesh rrr laird steel second

(itm_saphire_rune_sword)

19390 1.25 45c 30p 138 110 15 -
Sarleon Arming Longsword
Mesh lionsword3

(itm_bastard_sword_b)

395 1.50 30c 29p 94 114 10 -
Sarleon Longsword
Mesh steelsword1

(itm_sarleon_sword)

224 1.25 28c 29p 95 110 9 -
Scimitar
Itm scimitar

(itm_scimitar)

213 1.50 30c 102 97 8 -
Scorpion Sword
Mesh roman gladius 3

(itm_scorpion_sword)

457 2.00 35c 24p 95 103 12 -
Short Spiked Club
Mesh mace d

(itm_mace_1)

50 1.50 19p 99 62 0 -
Short Steel Sword
Itm sword medieval c small

(itm_sword_medieval_c_small)

241 1.50 26c 24p 109 86 6 -
Short Sword
Itm sword medieval b small

(itm_sword_medieval_b_small)

150 1.50 26c 24p 102 81 0 -
Sickle
Mesh sickle

(itm_sickle)

14 1.50 20c 99 40 0 Can't block
Silvered Longsword
Mesh clansmanswordc

(itm_silvered_longsword)

385 1.75 34c 24p 96 114 10 -
Singalian Death Sabre
Mesh avaloch3

(itm_sing_death_sabre)

304 1.75 36c 91 108 9 -
Singalian Noble Sabre
Mesh pa pop harad khopesh

(itm_sing_noble_sabre)

324 1.75 34c 87 125 9 -
Soldier's Cleaver
Mesh military cleaver b

(itm_military_cleaver_b)

154 1.50 31c 96 95 9 -
Spiked Club
Mesh barmace3

(itm_spiked_club)

110 3.00 21p 97 89 0 -
Steel Hammer
Mesh pa pop mace 07

(itm_steel_hammer)

307 3.5 26b 85 90 12
Steel Sword
Itm sword medieval c long

(itm_sword_medieval_c_long)

382 1.50 29c 28p 99 100 7 -
Strange Ebony Sabre
Mesh spak evil katana

(itm_heretic_sabre)

1571 2.00 44c 18p 112 105 16 -
Strange Rune Axe
Mesh realbattleaxe first

(itm_strange_rune_axe)

10010 4.00 45c 95 98 15 Bonus against shields
Strange Rune Sword
Mesh rrr laird steel first

(itm_strange_rune_sword)

10010 1.50 45c 28p 98 105 15 -
Sword
Itm tutorial sword

(itm_tutorial_sword)

0 1.50 18c 15p 100 102 0 -
Sword
Itm arena sword

(itm_arena_sword)

240 1.50 22b 20b 99 95 0 -
Sword
Mesh sword medieval a

(itm_sword_medieval_a)

160 1.50 27c 22p 99 95 0 -
Throwing Axe
Itm throwing axes melee

(itm_throwing_axes_melee)

493 1.00 34c 98 53 3 Bonus against shields
Torch
Itm torch

(itm_torch)

11 2.50 11b 95 95 0 -
Vanskerry Noble Sword
Mesh pa pop shortsword1

(itm_vanskerry_sword)

224 1.50 31c 21p 100 98 9 -
Vanskerry Short War Sword
Itm sword viking 3 small

(itm_sword_viking_3_small)

191 1.25 33c 23p 103 81 6 -
Vanskerry Sword
Itm sword viking 3

(itm_sword_viking_3)

201 1.50 30c 21p 99 95 6 -
Veccavian Bloodsword
Mesh ashenborn sword 3

(itm_vecc_bloodsword)

367 1.00 30c 20p 108 102 12 -
Viper Sabre
Mesh viper sabre

(itm_viper_sabre)

1112 2.50 43c 17p 90 120 17 -
Warhammer
Mesh pa pop talak warhammer

(itm_warhammer_talek)

277 3.50 28b 108 70 12 -
Winged Mace
Mesh newmace bronze3

(itm_winged_mace)

140 3.50 25b 90 85 0 -
Wolf Sword
Mesh ashen wolf sword long

(itm_wolf_sword)

385 1.50 32c 24p 105 103 10 -
Wooden Stick
Itm wooden stick

(itm_wooden_stick)

4 2.50 13b 99 63 0 -

Modifiers Edit

Modifiers are labels added on to a weapon that will either enhance or degrade the item. These modifiers can't be added/removed.

Modifier Requirement Speed Damage Cost
Masterwork +4 +1 +5 +1650%
Tempered - - +4 +670%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Chipped - - -1 -28%
Rusty - - -3 -45%
Cracked - - -5 -50%
Bent - -3 -3 -35%
↑↑↑

Special One-Handed weaponsEdit

Orator Baccus Sword - given by Marius Imperator if he is captured when his kingdom has less than 6 castles + cities in exchange of his freedom (player needs to be monarch).

Dragon's Tooth - given by King Gregory IV if he is captured when his kingdom has less than 6 castles + cities in exchange of his freedom (player needs to be monarch). Note this is a 1H/2H weapon (see info at the top).

Havathang - given by Ithilrandir to the player if the player captures him and tells him to return to his homeland. Note this is a 1H/2H weapon (see info at the top).

Strange Rune Axe - can be obtained giving a Qualis Gem in the Hidden Mines of Al-Aziz.

Emerald, Ruby & Sapphire Rune Axes - 1 can be obtained giving a Strange Rune AxeWine and a Qualis Gem in the Hidden Mines of Al-Aziz.

Strange Rune Sword - can be obtained giving a Qualis Gem in the Hidden Mines of Al-Aziz.

Emerald, Ruby & Sapphire Rune Sword - 1 can be obtained giving a Strange Rune SwordWine and a Qualis Gem in the Hidden Mines of Al-Aziz.

Community content is available under CC-BY-SA unless otherwise noted.