Prophesy of Pendor 3 Wiki
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Introduction

Outlaws are the most wide spread faction, weak units of bandits that spawn in small groups all over Pendor (with a couple of rare exceptions). They are considered to be part of a different faction than Forest Bandits, Mystmountain Raiders or Vanskerries, however, they use some of their troops in their parties.

They start out weak, but as the game progresses, they will start growing in numbers. They are in every kingdom, but depending on the kingdom they are in, the troops that make the outlaws parties will vary. Most of their spawns will have 1 refugee as prisoner, it more often later in the game (player over level 20).

As a major hateful faction, they will interact with everything they see. They don't have any allies, but they are neutral to Rebel Peasants. They start at -15 relations with the player, but can be befriended without any restrictions.

Their faction color is light green.

Troops

Troop Tree
Tier Common Upgradeable Special
1st Robber & Pillager D'Shar Bandit
D'Shar Outlaw Chieftain
Omen Seeker
Notorious Outlaw
2nd Bandit Brigand
3rd Highwayman Sellsword*

*: Sellswords are the base troop of the Mercenary Troop Tree. Townsman can upgrade to Sellsword as well.

Spawns

There are all over Pendor, but depending the area, the possible spawns differ. As a whole, there are specific D'Shar spawns (more common around Sher Quila and below the river crossing Torbah), Forest Outlaws around The Kingdom of Sarleon, Mountain Outlaws spawning from the mountains at the North of The Kingdom of Ravenstern

D'Shar Outlaws

"There is talk in the marketplace that someone needs to do something about the incessant D'Shar raids. There are several tribes now that do nothing but steal goods from others and capture their women. They produce nothing but bloodshed." – Guildmaster of Torbah

Similarly equipped than troops from the D'Shar, these small warbands emerged when Kadan Bahadur Khan raised to the power, defects occurred for diverse reasons. Many Torbah warriors have left the Bahadur Khan to embrace the old ways of desert raiders under the banner of Sheik Shalavan, including even some D'Shar Windriders. They see him as a prophet, the rest prefer to act independently in small parties, looting from villagers to find a way of living.

They only have 1 spawn, however, its spawn rate and the number of these are very high:

They don't have any own Unique Spawns, but Sheik Shalavan does use D'Shar Bandits and D'Shar Outlaw Chieftain, whilst Burilgi the Usurper uses many Omen Seeker.

Forest Outlaws

"You should not blame some of the boys who turned to banditry. The Lords hang their fathers for poaching and send their sheriffs to confiscate their farms before the hanged man is done kicking. What else can the lads do, at that point?" – Tavern rumors

Forest bandits are small bands of outlaws roaming the forests specially around The Kingdom of Sarleon. More rarely, they spawn in The Kingdom of Ravenstern, above Evasolde Castle.

As the game progresses, they will grow in numbers, often being joined by a Notorious Outlaw, augmenting their strength.

They only have 1 spawn, however, its spawn rate and the number of these are very high:

Sea Raiders Outlaws

They only have 1 spawn, Vanskerry Leiesoldat, it can only be hired by King Gregory IV, Kadan Bahadur Khan and Koningur Valdis, however, they may spawn as an independent army, this army is made of:

Mystmountain Outlaws

"A caravan out of Poinsbruk had been hit by Mystmountain raiders and Jatu horsemen at the same time! He said he would not term it an alliance, though… Seems that once the caravan guards were taken out, they fought each other over the spoils!" – Hannah, tavernkeeper of Poinsbruk

They only have 1 spawn, however, its spawn rate and the number of these are very high. They are not to be confused with the regular faction of Mystmountain Raiders - these are a different entity and won't count towards, say any Knighthood Order bounty quests attacking the Mystmountain faction. They spawn in the mountains above The Kingdom of Ravenstern, these parties are made of:

Barclay Outlaws

They only have 1 spawn, the infamous Rufio Vincente de Villaviciosia, who will field Barclay troops as well as some Rogue Blackheart Knights (to see numbers and his story, go to Rufio's page).

Outlaw Knights

At random intervals during the game, the player will occasionally see notifications that a "noble house of _______" has been forced into becoming outlaws. The noble parties posses troop numbers based on the player's level, and can spawn with units of Rogue Knights, certain Knighthood Orders, and other faction-based and unique troops depending on where they spawn. Two of the unique units that can spawn from these events include the Outlaw Knight of the Boar and Outlaw Knight of the Owl.

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