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Introduction[]

Two-handed weapons include large axes, swords, and hammers. They can deal more damage per hit and have a longer reach than their one-handed counterparts, but they are generally slower and cannot be used with a shield. With quick reflexes, two-handed weapons can still be used to effectively block many attacks, but they do leave the wielder vulnerable against projectiles.

While on horseback, a 15% damage and 25% speed penalty are applied to two-handed weapons, though the speed boost attained while riding on horseback often overcomes the problem.

Some swords are 1 handed/2 handed, meaning they can be used with a shield or on their own as a 2-hander. This makes them very versatile and able to fill a number of combat roles. However, if used as 1-handed they may receive a damage and attack speed penalty while on horseback:

Explanation below (it's different than in Native):

  • Using 1H/2H as 2H
    • on foot: damage untouched, attack speed untouched
    • on horseback: damage -15%, attack speed -25%
  • Using 1H/2H as 1H
    • on foot: damage -15%, attack speed -15%
    • on horseback: damage -15%, attack speed -15%

Stats[]

  • Name: The name of the weapon.
  • Base Price: Is a illustrative price. It will be available in the marketplace for a higher price than this and sold for lower than this.
    • The buying and selling price is influenced by the city and the trade skill, as well as the modifiers.
  • Weight: Affects your overall encumbrance (the speed at which you travel). It also increases the delay after parrying or blocking before another attack can be made with the weapon. The collision of a high weight weapon while blocking, low weight weapon results in a short stun period where the defender cannot switch out of the block to counter. With the roles reversed, the result is a standard block of the lighter weapon. The weight of the weapon also affects the crush through blocks threshhold of weapons.
  • Damage: Damage dealt swinging the weapon. Some weapons (like scimitars) are swing-only.
    • Cutting (c): Cutting weapons often do Bonus Damage against lightly armored targets but significantly lower damage to heavily armored assailants compared to piercing and blunt damage. These weapons benefit the most from the Power Strike skill due to their inherently higher damage, which can eventually overcome their penalties against heavy armor.
    • Pierce (p): Damage dealt by thrusting the weapon or firing bows and crossbows. Some weapons (like some spears) are thrust-only. Piercing weapons have higher armor penetration than cutting weapons without losing as much effectiveness as blunt weapons against lightly armored targets.
    • Blunt (b): Damage dealt by some weapons with the swing or the thrust. Hammers are an example of a typical blunt weapon. Blunt weapons have highest armor penetration and do lower damage against lightly armored targets. These weapons will always knockout the target; there is no way to kill a target with blunt damage. This makes these weapons the only reliable way to capture Prisoners, since a charging horse doesn't deal enough damage to reliably knockout enemies. Additionally, blunt weapons have a chance of knocking a target over depending on the weapon's weight and speed.
  • Speed rating: Affects attack and block speed as well as weapon speed bonus (how quickly the weapon is moving upon impact and how much bonus damage is added as a result). It also affects the weapon's ability to crush through blocks.
  • Weapon reach: This determines how far you can strike. Ideally, its value should be higher if you wish to fight on horseback, though many of the shorter weapons are also the perfect length for striking enemies in the head after grazing them with your horse to disrupt their blocking. Shorter weapons are preferable in tight quarters, such as the stairs in many multiplayer siege battles, the middle of a massed infantry melee, and the final stage of single player siege battles inside of the keep. The full damage of the weapon is also easier to achieve with shorter weapons as maximum damage is inflicted only when the tip of a weapon (the fastest moving point) contacts your target.
  • Requires strength: The level of strength the player/companion needs to be able to equip the weapon.

List of Two-handed weapons[]

PoP V3.7063
Name
(Item ID)
 
Base
Price
 
Weight
 
Swing
 
Thrust
 
Speed
rating
 
Weapon
reach
 
STR
(req)
 
Other
 
Ancient Rune Axe
Mesh runeaxe3

(itm_ancient_rune_axe)

3314 5.00 56c 91 121 19 Bonus against shields
Axe
Itm tutorial axe

(itm_tutorial_axe)

0 4.00 19c 91 108 0 Bonus against shields
Axe
Mesh axe crusader c

(itm_axe)

103 4.00 32c 91 93 8 Bonus against shields
Bardiche
Mesh two handed battle axe d

(itm_bardiche)

536 4.50 47c 91 102 11 Bonus against shields,
Unbalanced
Bastard Sword
Mesh bastard sword a

(itm_bastard_sword_a)

305 2.00 35c 26p 98 101 10 2H/1H
Battle Axe
Itm tutorial battle axe

(itm_tutorial_battle_axe)

0 5.00 27c 88 108 0 Bonus against shields
Battle Axe
Mesh battle ax

(itm_battle_axe)

184 5.00 41c 88 92 9 Bonus against shields
Battle Hammer
Mesh pa pop mace 06

(itm_battle_hammer)

707 5.00 36b 85 89 12

Can crush through blocks,
Unbalanced

Claymore
Mesh bretonclaymore

(itm_claymore)

1055 2.25 39c 24p 99 128 10 2H/1H
Club with Spike
Mesh mace e

(itm_club_with_spike_head)

164 3.50 26b 25p 103 70 9 2H/1H
Desert Battle Axe
Mesh two handed battle axe g

(itm_sarranid_two_handed_axe_a)

528 3.00 49c 89 95 13 Bonus against shields,
Unbalanced
Desert War Axe
Mesh two handed battle axe h

(itm_sarranid_two_handed_axe_b)

327 3.00 46c 90 90 12 Bonus against shields,
Unbalanced
Dire Axe
Mesh wickedscythe3

(itm_dire_axe)

3725 5.00 62c 83 126 30 Bonus against shields
Double Axe
Mesh pa axe 03

(itm_double_axe)

208 6.50 46c 85 95 13 Bonus against shields
Dragon's Tooth
Mesh dragonfang3

(itm_gregory_sword)

10570 3.25 47c 39p 120 130 25 2H/1H
Ebony Bastard Sword
Mesh darkbastardsword2

(itm_ebony_bastard_sword)

3211 2.50 45c 30p 108 117 16 2H/1H
Ebony Flamberge
Mesh darkzweihander1

(itm_ebony_great_sword)

3653 3.50 52c 36p 105 125 18 Can't be used on horseback
Empire Great Sword
Mesh ashenborn sword 1

(itm_empire_great_sword)

2361 3.75 49c 24p 90 130 16 -
Emerald Rune Two-handed Sword
Mesh zweihander fourth

(itm_emerald_rune_two_h_sword)

19303 2.25 70c 42p 110 158 18 -
Fierdsvain Berserker Sword
Mesh celtic2h3

(itm_fierd_berserker_sword)

1511 3.75 48c 23p 92 130 16 -
Flame Bladed Sword
Mesh flamesword1

(itm_flame_sword)

677 2.00 39c 18p 93 124 12 2H/1H
Foreign Two-Handed Sabre
Mesh easternsaber

(itm_strange_great_sword)

2707 3.50 50c 98 125 12 -
Foreign Saber
Mesh katana

(itm_strange_sword)

744 2.00 37c 18p 108 105 9 2H/1H
Great Axe
Mesh axe crusader d

(itm_great_axe)

448 5.50 51c 90 90 13 Bonus against shields,
Unbalanced
Great Bardiche
Mesh two handed battle axe f

(itm_great_bardiche)

937 5.50 50c 89 116 12 Bonus against shields,
Unbalanced
Great Hammer
Mesh maul d

(itm_warhammer)

389 9.00 45b 79 75 14 Unbalanced,
Can crush blocks
Great Long Axe
Mesh long axe c

(itm_long_axe_c_alt)

1809 5.50 54c 85 127 14 Bonus against shields,
Unbalanced
Great Sword
Mesh viking2h

(itm_great_sword)

677 3.25 43c 31p 90 120 12 -
Havathang
Mesh an sword01

(itm_havathang)

11016 3.00 50c 40p 120 117 21 2H/1H
Heavy Practice Sword
Mesh heavy practicesword

(itm_heavy_practice_sword)

21 6.25 26b 18b 94 118 0 -
Steel Mace
Mesh mace long d

(itm_sarranid_two_handed_mace_1)

537 4.50 35b 22b 90 95 12 Unbalanced,
Can crush blocks
Koningur's Waraxe
Mesh vanity413

(itm_valdis_axe)

11020 4.5 60c 95 135 25 Bonus against shields
Long Axe
Mesh long axe a

(itm_long_axe_alt)

827 4.50 46c 88 120 12 Bonus against shields,
Unbalanced
Long War Axe
Mesh long axe b

(itm_long_axe_b_alt)

1088 5.50 50c 87 125 13 Bonus against shields,
Unbalanced
Maul
Mesh pa pop meteoclub

(itm_maul)

156 6.00 36b 84 68 11 Unbalanced,
Can crush blocks
Mettenheim Dueling Sword
Mesh hyren3

(itm_sword_two_handed_b)

1138 2.75 44c 29p 92 131 13 -
Morningstar
Mesh mace morningstar new

(itm_morningstar)

598 4.50 38p 95 85 13 Unbalanced,
Can crush blocks,
2H/1H
Noldor Warsword
Mesh pa pop sword 45

(itm_noldor_bastard)

3011 2.75 42c 30p 103 130 16 2H/1H
Northern Battle Axe
Mesh realbastardaxe

(itm_northern_battle_axe)

188 5.50 43c 26p 88 90 13 Bonus against shields
Pendor Great Sword
Mesh realspadon bez

(itm_pendor_greatsword)

2240 3.75 49c 29p 85 152 15 Can't be used on horseback
Raider Axe
Mesh realbattleaxe

(itm_raider_axe)

127 5.50 38c 24p 85 98 12 Bonus against shields
Ravenstern Great Sword
Mesh flamerenov5

(itm_rav_great_sword)

1590 3.75 45c 31p 85 152 15 Can't be used on horseback
Ruby Rune Two-handed Sword
Mesh zweihander third

(itm_ruby_rune_two_h_sword)

19306 3.0 60p 40p 90 158 21 -
Runed Bastard Sword
Mesh vik1prepped3

(itm_runed_bastard)

4213 3.0 43c 35p 110 125 18 2H/1H
Runed Silver Axe
Mesh rohan axe reward 2

(itm_silver_axe)

2194 5.00 56c 92 96 19 Bonus against shields
Sapphire Rune Two-handed Sword
Mesh zweihander second

(itm_saphire_rune_two_h_sword)

19303 2.0 60c 38p 135 158 18 -
Shortened Military Scythe
Mesh two handed battle scythe a

(itm_shortened_military_scythe)

635 3.00 44c 90 112 10 -
Shortened Voulge
Mesh two handed battle axe c

(itm_shortened_voulge)

435 4.50 45c 92 100 10 Bonus against shields,
Unbalanced
Silver Great Claymore
Mesh claym1

(itm_silver_claymore)

950 3.75 45c 28p 95 120 15 -
Sledgehammer
Mesh maul c

(itm_sledgehammer)

297 7.00 39b 81 82 12 Unbalanced,
Can crush blocks
Steel Voulge
Mesh two handed battle axe c steel

(itm_two_handed_battle_axe_3)

426 5.00 48c 87 100 11 Bonus against shields
Strange Rune Two-handed Sword
Mesh zweihander first

(itm_strange_rune_two_h_sword)

9313 3.25 55c 30p 90 158 18 -
Sword of War
Mesh b bastard sword

(itm_sword_of_war)

586 3.00 40c 31p 93 120 11 -
Thunder Double Axe
Mesh pa axe 02

(itm_thunder_double_axe)

508 4.00 49c 89 95 13 Bonus against shields
Two Handed Axe
Mesh two handed battle axe a

(itm_two_handed_axe)

176 4.00 40c 90 90 11 Bonus against shields,
Unbalanced
Two Handed Sabre
Mesh khergit sword two handed a

(itm_khergit_sword_two_handed_a)

766 2.75 40c 96 120 11 -
Two Handed Heavy Sabre
Mesh khergit sword two handed b

(itm_khergit_sword_two_handed_b)

1037 2.75 44c 96 120 12 -
Two Handed Sword (arena)

(itm_arena_sword_two_handed)

670 2.75 30b 24b 93 110 0 -
Two Handed Sword
Mesh sword two handed a

(itm_sword_two_handed_a)

617 2.75 42c 28p 89 120 12 -
Two Handed War Axe
Mesh two handed battle axe b

(itm_two_handed_battle_axe_2)

378 4.50 47c 92 92 13 Bonus against shields,
Unbalanced
Voulge
Mesh voulge

(itm_voulge)

244 4.50 35c 87 119 9 Bonus against shields
War Axe
Mesh war ax

(itm_war_axe)

415 5.00 43c 86 115 10 Bonus against shields
War Cleaver
Mesh military cleaver a

(itm_two_handed_cleaver)

1038 2.75 45c 93 120 13 -
Wolfbode Axe
Mesh barbar axe 2h

(itm_wolfbode_axe)

3635 5.00 60c 98 126 30 Bonus against shields,
Can crush blocks
Zweihander
Mesh my zweihander

(itm_zweihander)

3040 4.00 53c 31p 80 158 15 Can't be used on horseback

Modifiers[]

Modifiers are labels added on to a weapon that will either enhance or degrade the subject item. Not all weapons have all modifiers. These bonuses and penalties are all for the weapon without modifiers.

Modifier Requirement Speed Damage Cost
Masterwork +4 +1 +5 +1650%
Tempered - - +4 +670%
Strong +2 -3 +3 +360%
Balanced - +3 +3 +250%
Heavy +1 -2 +2 +90%
Chipped - - -1 -28%
Rusty - - -3 -45%
Cracked - - -5 -50%
Bent - -3 -3 -35%
↑↑↑

Special Two-Handed weapons[]

Dragon's Tooth - given by King Gregory IV if he is captured when his kingdom has less than 6 castles + cities in exchange of his freedom (player needs to be monarch). Note this is a 1H/2H weapon (see info at the top).

Havathang - given by Ithilrandir to the player if the player captures him and tells him to return to his homeland. Note this is a 1H/2H weapon (see info at the top).

Strange Rune Two-handed Sword - can be obtained giving a Qualis Gem in the Hidden Mines of Al-Aziz.

Emerald, Ruby & Sapphire Rune Two-handed Sword - 1 can be obtained giving a Strange Rune Two-handed SwordWine and a Qualis Gem in the Hidden Mines of Al-Aziz.

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