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Villages can be found all over Pendor. Each one is tied to a nearby castle or city, both financially and politically.

GoodsEdit

You can buy goods from the village or force them to give you their supplies; forcing them will lower your reputation with them. The reputation only lowers when you actually enter the loot screen, so if you accidentally choose the wrong option you can pick "Forget it" and avoid the reputation penalty.

RecruitingEdit

Unless the villagers dislike you, you can "Recruit Volunteers" to your party. The amount and quality of the volunteers depend on your renown and reputation with the village. If you decide to recruit them, you will pay 10 denars each to help them with their equipment. This fee is static, regardless of troop quality; if the proposed volunteers are of a higher tier, they will still cost 10 denars each, thus saving some upgrade money.

The troops you get are usually from the faction currently controlling the village. If the village was originally controlled by another faction, then 20% of the time you will instead get troops from that faction.

You get another chance to recruit any time your reputation with the village changes, so recruit before helping a villager or progressing on a quest and recruit again after the reputation changes to gain additional volunteers.

If you have 10 or more reputation with the village while at war with its faction, you can still recruit from them, but this will result in less morale for that faction's troops.

If your relation is between 0-3, you can get 0-8 recruits. If it is 4 or higher, your relation will be divided by 2, then added to 6 to determine your maximum (e.g. at 10 you can get 0-11; at 20 you can get 0-16). For every 10 relation, you get a 10% chance to recruit a higher tier of troops.

RaidsEdit

Unlike fortifications, villages cannot hold a garrison. If the village is attacked, only the farmers are there to defend it. Building a Watch tower will lengthen the time it takes for a village to fall, thus allowing you to come to their rescue. If the army that is raiding the village is not very strong, the villagers will fight to assist you, although their resistance will not be very powerful. Looting a village will reset the prosperity of the village to 0, deteriorate the relationship to the kingdom by 5, to the lord of the village by 5 and to the village itself by more than 30.

If the village belongs to another faction, you can "Take a hostile action" and "Force the peasants to give you supplies" or "Steal cattle". If you're at war with that faction you can also "Loot and burn the village". The amount you steal depends on your looting skill and the current prosperity of the village. Doing this will always decrease your standing with the chosen village and faction it belongs to.

Raiding a village is an excellent way to get food and money. Typically, there will be about 2000-2500 denars of goods, and a large amount of food, in addition the village cattle. However, raiding a village takes about half a day to a full day in game time, and leaves you vulnerable to being attacked by a stronger party, as you are unable to cancel the raid and run away.

Looted villages tend to start functioning again in between 10-20 in-game days. This can be loosely monitored by the visual representation of the village on the map. If the village is smoking, it has been recently raided. If it has been looted, but not smoking, it is close to being rebuilt. 

ProsperityEdit

Prosperity can be increased by completing the "Deliver Grain" and "Deliver Cattle" quests, by building a Mill and by making sure villagers reach the town to trade and come back safely.

If a village is infested by bandits, its prosperity will drop every three days until the bandits are dealt with or leave on their own.

If the village is unremarkable or poorer you can sometimes find an unemployed villager by asking "How is life here?" If you give 300 denars, your relation with the village increases by 1. The owner of the village might tell you he approves or disapproves of your help, depending on his personality.

ManagementEdit

If the village belongs to you, you can "Manage this village" and build improvements. The time and money it requires to build them depends on the village elder's engineer skill. Most do increase Prosperity. Some improvements require a minimum level of engineering skill of your village elder, others require to have some other building.

You can build:

Building Effect Relation Gain Cost for Engineer level: Days for Engineer level:
0 10 0 10
Church Increases base income by 5

Increases prosperity by 10%

Attracts noble recruits

5 7000 3500 49 26
Manor Increases base income by 10

Increases prosperity by 10%

Allows you to "Stay for some time" and rest (its also free)

0 8000 4000 56 29
Watch tower The time needed to raid the village is increased by 50%. 5 5000 2500 36 19
School Increases your relation with the village by 1 every week 0 9000 4500 64 33
Messenger post You will be alerted when there are enemies near the village 5 4000 2000 29 16
Herbalist Increases prosperity by 10% 5 5000 2500 36 19
Fish Pond Increases base income by 10

Increases prosperity by 10%

0 6000 3000 43 23
Shrine Increases prosperity by 5%

Attracts noble recruits

5 3000 1500 23 9
Renderers Increases base income by 4

Increases prosperity by 4%

0 7000 3500 49 26
Implement Crop Rotation Increases base income by 20

Increases prosperity by 5%

0 5000 2500 36 19
Improved Roads Increases base income by 5

Increases prosperity by 20%

2 10000 5000 69 36
Fire Brigade Increases prosperity by 5% 3 3000 1500 23 13
Foresters Increases base income by 5

Increases prosperity by 5%

3000 1500 23 13
Winery Increases base income by 50

Increases prosperity by 10%

3 8000 4000 56 29
Sanitation Standarts Increases base income by 2

Increases prosperity by 2%

5 3000 1500 23 13
Monastery Increases base income by 5

Increases prosperity by 5%

5 5000 2500 36 19
Blacksmith Increases base income by 5

Increases prosperity by 5%

0 5000 2500 36 19
Skilled Craftsmen Increases base income by 100

Increases prosperity by 20%

Repairs buildings weekly without player's intervenction

Requires building: Tax collector office

0 6000 3000 43 23
Mine Increases base income by 50-300 (randomly chosen value, to get another value, send prospectors)

Increases prosperity by 5%

0 3000 1500 23 13
Hunting Lodge Increases base income by 5

Increases prosperity by 10%

0 3000 1500 23 13
Send out prospectors Seeks out for minerals, posible values from 50 to 300

Requires building: Mine

0 1000 500 9 6
Tax Collector Office Increases base income by 10

Reduces prosperity by 10%

-2 2000 1000 16 9
Market Increases base income by 50

Increases prosperity by 50%

0 10000 5000 69 36
Sheriff Increases prosperity by 10%

Sends out militia patrols

Decreases bandit spawns near the village

5 5000 2500 36 19

One of each improvement can be constructed at every village. Improvements persist even after a village is raided and looted. Improvements will be damaged in raids, and will repair themselves if there's a skilled craftsmen built over time, however whilst they are being repaired, they will not be working, else they player will have to do the repairs, so be sure to defend your villages!

Some buildings require a minimum level of skills of the Village Elder, to know about these, check Fief Improvements.

Village ElderEdit

You can talk to the Village Elder if you select "Go to the village center"; he's the only villager that is always stationary. He can:

  • Give you tasks
  • Sell you goods or cattle
  • Tell you of recent enemy sightings
  • Set a large fire on the outskirts of the village (reduces the number of guards in a nearby fortification when you try to free someone from prison)
  • Recruit volunteers
  • Train him (only if you own the village), it raises his stats (they cant be higher than yours) and unlocks new improvements to be built
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